When proposing this version of Koboh I imagined the town situated at the junction between biomes, hanging over a cliff overlooking a vast swamp. The hilltop town would give some epic verticality, direction and sense of adventure as the davit-like winches would drop your speeder to swamp level. The wide shot shows the way color and rock formations would help subtly distinguish biomes and act as landmarks to draw the player.
Thanks to the team at Respawn for the opportunity to contribute and collaborate on Jedi: Survivor