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Gabriel Yeganyan
Gabriel Yeganyan
Concept Artist / Instructor / Art Director
Los Angeles, United States

Summary

I am currently working as a concept artist and art direction consultant in the entertainment industry. Although I have experience in all aspects of concept art, I concentrate on environment design, drawing on my education in architecture and history to create immersive worlds. Major published projects include: Star Wars Jedi: Fallen Order, Jedi: Survivor, League of Legends, Star Wars: Ahsoka, Skeleton Crew, The Acolyte, and Highguard. I have also worked as an instructor at Otis College of Art and Design, Concept Design Academy, and Beaux-Arts and Entertainment where I teach courses on Architecture and World Building.

Contact: gabriel.yeganyan@gmail.com

Skills

Art DirectionConcept ArtConcept DesignDigital PaintingEnvironment DesignMatte PaintingPaintingArchitectural VisualizationDrawing

Software proficiency

Procreate
Procreate
Blender
Blender
Illustrator
Illustrator
Photoshop
Photoshop

Productions

    • Video Game
      Highguard
    • Year
      2026
    • Role
      Lead Environment Concept Artist
    • Company
      Wildlight Entertainment
    • TV Production
      Star Wars: Skeleton Crew
    • Year
      2025
    • Role
      Concept Artist
    • Company
      Lucasfilm Ltd
    • TV Production
      Star Wars: The Acolyte
    • Year
      2024
    • Role
      Concept Artist
    • Company
      Lucasfilm Ltd
    • TV Production
      Star Wars: Ahsoka
    • Year
      2023
    • Role
      Concept Artist
    • Company
      Lucasfilm Ltd
    • Video Game
      Star Wars Jedi Survivor
    • Year
      2023
    • Role
      Senior Concept Artist
    • Company
      Respawn Entertainment
    • Video Game
      Star Wars Jedi Fallen Order
    • Year
      2019
    • Role
      Senior Concept Artist
    • Company
      Respawn Entertainment
    • Video Game
      Tiny Tina's Wonderlands
    • Year
      2022
    • Role
      Senior Concept Artist
    • Company
      Section Studios
    • Video Game
      Oddworld: Soulstorm
    • Year
      2021
    • Role
      Lead Concept Artist
    • Company
      Section Studios
    • Video Game
      Borderlands 3
    • Year
      2019
    • Role
      Senior Concept Art
    • Company
      Gearbox Software
    • Video Game
      God of War
    • Year
      2018
    • Role
      Senior Concept Art
    • Company
      Section Studios
    • Video Game
      Civilization VI
    • Year
      2016
    • Role
      Senior Concept Artist
    • Company
      Section Studios
    • Video Game
      Call of Duty: Infinite Warfare
    • Year
      2016
    • Role
      Senior Concept Artist
    • Company
      Section Studios

Experience

  • Lead Environment Concept Artist at Wildight Entertainment
    Los Angeles
    March 2025 - February 2026


    Worked on key art and direction for Blur Studios cinematics for Highguard

    Created in game loading screens, marketing illustrations, UI assets and skyboxes

    Lead the environment concept team with regular meetings, technical training, and visual direction

  • Principal Concept Artist at Wildlight Entertainment
    Los Angeles, US
    November 2022 - March 2025

    Concentrated on early visual development through paintings, drawings, 3D blockouts, & curated references

    Worked with Env Art team to adapt our conceptual vision while also inspiring deeper exploration

    Collaborated with all Directors and Level Designers to develop visual themes while addressing complex and novel gameplay mechanics and evolving needs throughout production

  • Concept Artist at Lucasfilm
    November 2021 - January 2023

    Produced key shot illustrations and environment concepts for Star Wars Ahsoka, Skeleton Crew, and The Acolyte live action shows for Disney+

    Collaborated with Art Directors and Visual Effects Supervisors to create both 2D renderings and 3D models

  • Instructor at Beaux-Arts and Entertainment
    Paris, FR
    October 2023 - Present

    Taught Courses in traditional architectural drawing and design philosophy on location in Paris

  • Instructor at Concept Design Academy
    Pasadena
    June 2016 - Present

    Taught courses on environment design with an emphasis on architecture and world building

  • Senior Concept Artist at Respawn Entertainment EA
    Los Angeles
    November 2017 - August 2021

    Created concept art, matte paintings, ui graphics and style guides for Jedi: Fallen Order, and Jedi: Survivor

    Played an active role in developing and executing the visual direction for several new planets, environments and cultures within the Star Wars franchise

    Actively developed a collaborative relationship with team members across environment art, lighting, design, narrative, and UI disciplines while also providing art direction and feedback throughout production

  • Senior/Lead Concept Artist at Section Studios
    Los Angeles
    January 2015 - January 2017

    ○ Created concept art and led a team of artists at various stages of production for a wide variety of genres, styles, and platforms for high profile clients, including:

    Gearbox Software, Riot Games, Walt Disney Company, Infinity Ward, Harmonix, Sony Santa Monica, HBO, Landmark Entertainment Group, inXile Entertainment, 2K Games, and others

    ○ Directed and oversaw several artists in our in-house team over multi-year productions for internal and client projects

    ○ Created designs and illustrations for TV show, movie, video game, and theme park pitch projects

    ○ Collaborated closely with directors and project leads on style sheets, game lore, and level design for AAA studios and in-house projects

  • Concept Artist at Section Studios
    Los Angeles, United States of America
    December 2012 - January 2015

    Created concept paintings and drawings, and led a team of artists at various stages of production for a wide variety of genres, styles, and platforms for high profile clients. Acted as Lead Concept Artist, directing and managing several artists in our in­house team over multiyear productions