I am currently working as a concept artist and art direction consultant in the entertainment industry. Although I have experience in all aspects of concept art, I concentrate on environment design, drawing on my education in architecture and history to create immersive worlds. Major published projects include: Star Wars Jedi: Fallen Order, Jedi: Survivor, League of Legends, Star Wars: Ahsoka, Skeleton Crew, The Acolyte, and Highguard. I have also worked as an instructor at Otis College of Art and Design, Concept Design Academy, and Beaux-Arts and Entertainment where I teach courses on Architecture and World Building.
Contact: gabriel.yeganyan@gmail.com
Worked on key art and direction for Blur Studios cinematics for Highguard
Created in game loading screens, marketing illustrations, UI assets and skyboxes
Lead the environment concept team with regular meetings, technical training, and visual direction
Concentrated on early visual development through paintings, drawings, 3D blockouts, & curated references
Worked with Env Art team to adapt our conceptual vision while also inspiring deeper exploration
Collaborated with all Directors and Level Designers to develop visual themes while addressing complex and novel gameplay mechanics and evolving needs throughout production
Produced key shot illustrations and environment concepts for Star Wars Ahsoka, Skeleton Crew, and The Acolyte live action shows for Disney+
Collaborated with Art Directors and Visual Effects Supervisors to create both 2D renderings and 3D models
Taught Courses in traditional architectural drawing and design philosophy on location in Paris
Taught courses on environment design with an emphasis on architecture and world building
Created concept art, matte paintings, ui graphics and style guides for Jedi: Fallen Order, and Jedi: Survivor
Played an active role in developing and executing the visual direction for several new planets, environments and cultures within the Star Wars franchise
Actively developed a collaborative relationship with team members across environment art, lighting, design, narrative, and UI disciplines while also providing art direction and feedback throughout production
○ Created concept art and led a team of artists at various stages of production for a wide variety of genres, styles, and platforms for high profile clients, including:
Gearbox Software, Riot Games, Walt Disney Company, Infinity Ward, Harmonix, Sony Santa Monica, HBO, Landmark Entertainment Group, inXile Entertainment, 2K Games, and others
○ Directed and oversaw several artists in our in-house team over multi-year productions for internal and client projects
○ Created designs and illustrations for TV show, movie, video game, and theme park pitch projects
○ Collaborated closely with directors and project leads on style sheets, game lore, and level design for AAA studios and in-house projects
Created concept paintings and drawings, and led a team of artists at various stages of production for a wide variety of genres, styles, and platforms for high profile clients. Acted as Lead Concept Artist, directing and managing several artists in our inhouse team over multiyear productions