Headwall was a lonely island with just a few ruins. A last vestige of the once vast continent. Upon the islands' return it was settled and again grew into a bustling stronghold of the Iron Vigil. Adventurers would live and train on these small islands. I helped developed these concepts as well as a large 3D blockout to inform the overall look of the islands, their use as menus in the game, as well as the opening sequence with player training. In addition to solving several development questions regarding layout and pacing, the images served as concepts for Blur to create their cinematic trailer for the game.
Thank you to the whole team at Wildlight Entertainment for the opportunity to collaborate and create this world with them.