The Jedi Holocron was a key inspiration for the visual language of the Jedi Meditation Chambers. In these final iterations of the chambers the manipulation of sand through technology and the force would result in various Zen-like spaces for Jedi meditation. I proposed a modular system of cubes with built in tech that would allow for nimble level design as well as a strong visual identity. The unique quality of the amorphous sand could open the door to dynamic platforming opportunities using run, climb, and other graphic languages.
Thanks to the team at Respawn for the opportunity to contribute and collaborate on Jedi: Survivor